The Binary Refinery

The Binary Refinery is small company based in the UK, run by Richard Fine. Since we started in 2001, we've offered web design services and high-quality software to the public. Our web design services cover everything from designing databases to creating artwork; we even go so far as to create an entire website from scratch. Our software is primarily related to computer games - either games themselves or tools for game development - but we can handle pretty much anything for the Windows platform (and we're training for OS X as well).

We're also in the final stages of a databasing system for this site - Work@ (pronounced "work-at") is a web-based database system designed to be a 'virtual hang-out' for development teams that are spread across the globe. It's aimed at small development groups - we're expecting the main user base to be teams of hobbyist or amateur game developers - but if your team is bigger we can most certainly accommodate you (or discuss creating a standalone system for your own site). It provides services to keep team members in touch - a forum, chat rooms, and so on; but also, a CVS-based project storage locker for each team, and a 'library' for keeping design documents and similar things. It's a shared system; teams can talk to each other and share resources, if they wish; on the other hand, they can also make 'private' things they don't want anyone reading, such as their master design document. But best of all, the system is accessable to the public - so people can come in and chat to the developers, read their notes or latest research findings, pick up beta releases, and just generally see the whole development process 'in a clear glass box.' From the developer's point of view, this means instant feedback on what they're doing; they also get given some space to run a small website (which we can design for them, if they want) through which they can advertise their projects.

What's our mission statement? To grow to become the biggest and best web design and software development company around, and to encourage new developers to learn skills that will benefit them no matter what branch of software development they enter.

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All content (c)2002 Richard Fine. All rights reserved.